Seven Experiments in Procedural Animation
Karl Sims, 2018
These animated textures and patterns were created from custom computer
code employing various fractal algorithms, procedural noise, and
reaction-diffusion techniques. The moving images are purely defined
by mathematics, but are meant to evoke a biological aesthetic by
resembling sea creatures, neurons, or other microscopic structures
that transform from one emergent pattern to another.
A 5-minute version of this piece was exhibited at the ARS Electronica
Deep Space 8K Theater and 2019 Animation Festival in Linz Austria.
Starting in 2026, it is screening at the Museum of Science Deep Space
Theater in Boston. The original one-hour version was commissioned by
Boston Cyberarts for the video wall at 100 Federal Street in Boston.
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Dark Thought: Julia set fractals with transforming parameters
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Software and Animation: Karl Sims
Hardware: Linux workstation with Nvidia Titan Xp GPU
For additional technical information, visit these tutorial pages about
Julia set fractals
and
reaction-diffusion simulations.
See these similar still images of
fractals,
reaction-diffusion and
evolved noise textures,
some of which these animations were based on.
Here is also an old technical paper from 1993 about
interactive
evolution of equations for procedural models, and a
Genetic
Images interactive art exhibit that allowed visitors to perform
this process.
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Fractal Sprouts
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